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TRAINING
Have a look at our training materials, which include videos, tutorials and lessons.
We also showcase some experimental projects, with the idea of incorporating them in real animations/ movies.
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Video: Using multiple materials on an object in Blender
Skill level required - beginner
This tutorial shows you how to associate and work with multiple materials on a single object in Blender. It is part of a more encompassing lesson on Blender materials. The Blender materials lesson forms part of the larger training curriculum: "Introduction to Blender" at DNA Pixels. |
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Download the free Blender Materials notes from our training series
Skill level required - beginner
This is the notes from 1 of our 10 lessons in our “Introduction to Blender” series. Our Blender Introductory Course is a 20-hour theoretical course, else a 40-hour course that includes practical work. Each lesson's notes are supplied to the students before the lesson commences. You can also download the course curriculum here. |
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PDF Tutorial: Simulating underwater volumetric lighting in Blender
Skill level required - Intermediate
This PDF-format tutorial shows you step-by-step how to create realistic, moving underwater volumetric light rays in Blender. In the process, you will also learn a lot about Blender's spot lamps. |
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Tutorial: underwater lighting and caustics. Skill level required: intermediate
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Part 1: Issues with Blender lamps This tutorial explains why it is a bit tricky to simulate underwater caustics and lighting in Blender. In the process, you will learn a lot about the characteristics of Blender's ray traced and buffer shadowed spot lamps.
The Blender file can be downloaded here
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Part 2: Underwater volumetric lighting in Blender In part two, you learn how to overcome the problems discussed in part one in order to create quite realistic volumetric lighting. In the process, you will also use some Boolean functions, as well as objects parented to bones that are animated through IPO curves. |
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Part 3: Underwater caustics in Blender and wrap-up This last part shows you how to create caustic effects on the bottom of the seabed. It concludes by combining it with the volumetric lighting from part one, including sorting out the "integration" of the two halves. It ends with tips and guidelines to enable you configure it to your liking. |
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Liquid test
This is a quick animation we did to test Blender's ability to model and animate liquids. The liquid can be contained in solids, and the liquid also recognises solids as obstacles.
Cool, isn't it?
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