CURRICULUM

See below for our 2-year curriculum by a graduate electronics engineer and internationally certified trainer!

 

 

Curriculum

Our 2-year curriculum, by a graduate electronics engineer and internationally certified trainer, covers the following:

  • Drawing for animation:
    • We help you improve your drawing skill so that it benefits your animation abilities
  • Introduction to animation:
    • Traditional animation (2D animation is about creating the illusion of movement (even life) through a rapid display of a sequence of images. We spend a short while establishing this foundation
  • 3D Computer Animation:
    • 3D Space (how not to lose yourself in space)
    • Object modeling and transformations
    • Mesh modeling (changing the internals of an object)
    • Text, curves and paths
    • Materials (basic and nodes-based)
    • Textures
    • UV Mapping (mapping picture-based textures onto objects)
    • Lighting
    • Rendering (including multi-pass)
    • Compositing (basic and nodes-based)
    • Animation
  • Character Animation:
    • Character drawing
    • Rigging
    • Morphing (e.g. changing expressions)
    • Character development
    • Expression
    • The 12 animation principles
  • Sound: editing, mixing and synchronisation
  • Script writing (any movie – animated or not – is only as good as the story
  • Story boarding
  • Production pipeline: planning, managing, executing
  • Blue/green screen
  • Match moving (composting video footage with 3D computer graphics)
  • Specialisation – we can chat more about this at the interview
  • Show time! Preparing your showreel

You will be trained in the following software: Blender and a selection of Maya, Combustion and Adobe Premiere